1) should i keep or sell my Hunchback?? 2) of the mechs that can currently use ECM which one's the best without being too slow?? Back to top #2 ShadowThunder77. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. This Mech runs up to 150kph, has decent armament, has ECM and TAG equipped, full Ferro Fibrous armor and is heat efficient. Black Lanner is reasonably fast, MASC, ECM. Maybe the plan is to wait until clans? According to Sarna. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. Its minus 1 missle hardpoint from the D variant putting it at the bottom of the Jenner list. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. with fats enough locks youc an also poke, lock, volley and disappear. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor,. Inner Sphere can fire more, but has other restrictions. Edited by. TAG does work to allow you to target stealth mechs, but it *doesn’t stop the disrupt effect within 120m*, so an enemy stealth mech will prevent you getting any locks if they are close by. . So like I just wanna know, will there be any new ECM. Escort role: Adder is quite nimble, Cougar can carry ECM, well-played Kit Fox can be effective too. Wow, this went off-topic fairly. Urbanmech K9 with 5 MPL. Lots of heat sinks. Mobile role: Piranha and Mist Lynx are kinda "glass cannons". MWO pre-ECM had all the tactical options it does post-ECM, plus a bunch that didn't involve marching across open ground to brawl with Streaks and SRMs. The Timber Wolf is a second generation OmniMech and spearheaded the first Clan invasion of the Inner Sphere. . See full list on mwo. Lct-3m is also a good mech for lasers and speed. Hell, IS ECM mechs in general are basically non-existent in CW drops. net, the clans have a 1 ton 1 critical Guardian ECM that can definitely be fitted to nearly any mech. The second counter is TAG, which is currently affected by short range (will be patched, apparently), and the difficulty of holding on target (something that will never go away, especially given the terrain of the maps, even. IS. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. Kitfox Purifier. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. The S variant reloads faster, but the A variant has longer range, meaning it deals better damage at targets beyond 660 meters, compared to all other jagermech variants. To be honest, I. 5 tons and occupies 2 critical slots. Medium Mechs. Added 2023-10-29 by SirEpicPwner. . It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. Light 'Mechs are those that weigh between 20 and 35 tons. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Night gyr especially. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. Posted 05 December 2012 - 03:17 PM. Adv. 1) An enemy with an ECM. King Crab KGC-000. Marauder II is an upscaled Marauder and you can never go wrong with a Marauder. Occasionally (18 votes [5. Kingkrab is fun but a pain to pilot on wavy maps. Most of the mechs the others have mentioned are really good. there will be a real need for more BAP on mechs. Rage; 2,949. Two heavie. In this thread, lets discuss ideas for updating or adding to our current mechs and how they work in MechWarrior Online, such as: New Community-Driven 'Mech (Community input to new 'Mech chassis choice) New 'Mech Variants. Works other way too. FP Veteran - Beta 1; 9,682 postsfixed bug where heatsinks persisted in engines between mech selection. This guide is intended to familiarize new players to MWO; no previous knowledge of BattleTech in its. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. Posted 28 April 2014 - 10:43 AM. No active probe, TAG, etc. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. JM6-A Dual Gauss. Assault 'Mechs tons) are huge. 14 August 2013 - 06:47 PM. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. IS ECM mechs are by and large terrible and rely on the ECM as a crutch to keep their heads above water. I know I want ECM on most of My Mechs, but if a Team mate is carrying one, cool. Ecm Started by Ramagar, Jun 08 2015 06:03 PM Balance. PGI dropped the ball big time with ECM because MWO is pretty much the exact opposite of TT ECM. Then it should be able to slink out of sight and relocate within a reasonable amount of time (in an ideal world). The ability to equip an ECM suite to a Mech. None of them has ECM tough, so KFX-PR is truly unique capabilities from this prospective. Dakka, dakka, dakka. The Guardian ECM Suite is an electronic warfare package found in some Battlemechs. I think all the ECM mechs have their strengths/weakness. 2021 LOYALTY REWARD 'MECH STATS! 2021 Annual Reward Mech Patter Preview! Greetings MechWarriors! Just a quick post to update you with the Stats and Quirks for the upcoming new 'Mech variants in the 2021 MECHWARRIOR ONLINE ANNUAL REWARDS PROGRAM. Hell I've ran up behind a line of mechs to drop an airstrike and they look around due to the sensor blur but never notice me right beside them. I voted "No. Then landed a 35 ton mech, with a GM-60 standard engine and a little less armor and structure as a Blackjack, it packed an AC-10 with 23 shells and 1 small laser,. Thank you for your purchase!No-one read this suggestion, but may offer some resolution. It’s a trial mech in a laservomit configuration right now so you can take it for a test drive. 0:00 / 1:13:33. you missread your faster lock-on on ecm mechs. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. 2 Mechs with AMS = 240 missiles hit = 26. and then you have 2) An enemy with an ECM who appears invisible even though they are standing right in front of you. Otherwise remains the same. Jamming is definitely cool, functionally and visually, but the omnidirectional jamming and stacking capability seems a little unbalanced, given some teams run with very ECM heavy setups. 3) Other symbols Target This enemy mech is marked by TAG from a team member. Been running Clan Mechs for a while so it’s time to work on the POS IS side of the house I need to update my IS Mech inventory Last year at this time we were crying for IS ECM Mechs Now that they have been out for a while what are your thoughts one the Griffin 2N and the Cataphract 0XPSnipe enemies that the bigger mechs are shooting and run back behind them inbetween shots/cooling down. Across all its variants it can perform any role you could envision for an assault mech. Standard should be 10 seconds. You had ECM set to Disrupt Mode when it should have been set to Counter. Finally this is game is PvP exclusively. g. BAP can also detect ANY mech within 120m regardless of its stealth bonus. The ECM one (0X) is very interesting. One heat sink if you feel the ammo doesnt run out. Clan: ACH with 6 LMG and 3 HML. not rediscovered tech, new-old tech. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. If PPC's jam out ECM, PPC's also jam out Beagle. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2. MechSpecs is a community for every level of MechWarrior Online fan. ECM: +75% stealth. NEED MORE CLAN ASSAULT MECHS!. Only IS has access to the Stealth Armor. No longer grants stealth to nearby friendly mechs. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. Seismic, yes, you still show on that. tons) are very versatile, the workhorses of most armies. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot. Edited by cSand, 08 March 2015 - 09:04 AM. That said its not a super brawly mech its more about skirmishing and poking and moving using the ECM. Stand-off snipers and LRM type mechs are not as useful when the enemy team can close the gap very quickly if they chose to. Equipment and armor is mounted to individual components, each with their own hardpoints that determine which types of equipment it can accommodate. No. You don't really get much better or effective than that. Active Probes can not counter your ECM while stealth is active. ECM, or E lectronic C ounter M easures works to impair enemy sensors by reducing the range at which the carrying. All depends on how PGI will deal with MASC. Except for perhaps the Mad Cat, these mechs can tank a fair amount of damage, which in my opinion is important until you get better at aiming, positioning, and heat management. MechWarrior Online. Thats why it feel like theres no radar right now. I made this build back when piranhas were first released and our group has been using it ever since. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 2. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). Test it with a pal in training room and you will see. I care not as to how one does game-play or skill, it makes no difference. Using them as a meat shield is fine since you're a light and since you're helping them with ECM anyways. Edited by Asmosis, 04 December 2012 - 06:17 AM. Member. You can say what you want, but the IS has worst mechs with ECM than the Clans. No longer partially counters ECM. (as long as both are in the 200 meter radius) its safer to assume. No longer partially counters ECM. Incubus is typically used in a direct combat. . You need a BAP to detect shut down mech. Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry. King Crab KGC. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. Edited by Tundra Wolf, 04 January 2023 - 09:59 PM. They cannot fire LRMs at an ECM equipped target (edit: without any semblance of accuracy. Anyway, when do the clans get an ECM Assault mech. . The disadvantage would be a greater diversity of mech builds that include ECM. my main Cheeta has 6 medium laser builds (if I'm not wrong) and got two Shadowcats, one having a cannon (forgot the. best dedicated LRM mech in the game. Visit [ mechs ] to explore the 'Mech database. Allows targeting of unpowered 'Mechs within 120m; It counters 1 ECM within the range of 150m. That way we get 1. Philanthropist; 149 posts Posted 29 November 2017 - 01:49 PM. Learn all about hard points,. 0 28 JAN 2020 / PATCH FEEDBACK ARCHIVE; 1. The Archer Tempest has ECM because of the in lore 'ghost mech' ability displayed by Morgan Kell during his battle with Yorinaga Kurita. I use 55inch tv and high resolution with advanced zoom and can easily spot ecm and stealth mechs from 1400meters using naked eye targeting mark one using said tv but can't for the life of me understand how people shoot thru caustic fog, snow storm or behind trees. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. Also included with each pack is the new mini battle pass system driven by 'Mech XP. ECM is not really that useful quite frankly. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. MWO: Centurion CN9-ON (LGD) The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The. Thunderbolt. 84%. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. I recommend to stay on Long range with this mech because the side Torsos are a Little bit fragile. smurfy-net. beyond that, most know where all mechs hardpoints are (assuming you have been playing the game for a long time), so destroying an ECM isnt to difficult. A good old Hellbringer Laser Vomit build fits the bill very nicely. No ECM. I like the Shadow Cat, it is effective and fun to play, but this mech is pretty niche. The reason is simple. Raven-3L does well with ECM in a variety of builds. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. Learn all about hard points, up. But stealth armor seems to turn the mech's ECM into a godlike ECM bubble that is immune to all of the above. And the occasional PPC hit i guess. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech. The Sun Spider is very interesting mech and can use even ecm. why you so worried about ECM half you nubs can't even find the R button anyways edit: I'd also like to congratulate the forumites for managing to cram ECM and LRM whining into one thread. I've heard some say that some teammates should switch their ecm to counter mode. In this list there are no Mechs available only for MechWarrior Credits. The only ECM mechs on the field were the Spider, Commando, Raven, Griffin, and Atlas-D-DC on IS side. By only allowing ECM mechs to counter other ECM mechs, ECM is not a cast aside worthless mechanic brought to you by BAP equipped mechs. Med mech, capable of mounting ECM, and most importantly Jump Jets. Commando 2D with 4 SRM4s, Raven 4X with a Rac5 and medium lasers, Arctic Cheetah with SRM4s and ERSL, Flea 17/20 with MASC and Medium Lasers, Javelin 10P with 6SRM2, Javelin 11A with 7 Medium Lasers,. You need to get a counter-ECM on the target. The only thing close to a "support mech" is a build with 3 or more AMS, but you still have to be able to deal a good amount of damage especially as soon as the enemy is not shooting missiles like crazy you become a liability to your team. Now, it's not mountable on any of them. I prefer mine to have 140+ speeds and jets and ECM, though none of these are really hard necessities depending on play style. a user. Stealth armor and OP machine gun lights. we have enough atm in the game. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. Finally it has either 3 medium lasers (which i run) for self defense or 2 mediums lasers and a tag for targeting ecm covered mechs. Note: Both Probes LOSE this ability when equipped alongside ECM on the same 'Mech. Default hides you and allies up to 90 meters from sensors and at ranges of 90 or less can jam enemies that do not have BAP from being able to lock. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. The Coal Man Oct 16, 2021 @ 2:31am ECM Mech list I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. 52%. ECM-ed clan assault with omni-pods. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. If an enemy ECM is between you and your teammates I don't think the information is relayed to them. Please dont give ecm to mechs with 2 or more rocket slots. . When the lights get thick you can mount the is streak missiles since they lock on and track. You will only see experimental mechs, mechs that didn't exist in the Inner Sphere at the current time (like the Dragoon, which was purged from existence or special variants like the STK-3Fb, which is a royal variant that was taken from the Inner Sphere when Kerensky left), or mechs that are not in MWO yet. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. If everybody is equally skilled and everything is balanced perfectly you still have a loose chance of about. The hero Quickdraw is possible the best MRM mech, it has crazy quirks. Again only dual AMS but quite a solid build the Crab CRB-27 [mwo. ECM in counter mode can disable one ECM device within 180m. In TT (I know, I know), the lights are recon mechs and flankers. txt : A guide explaining what changes are applied by the game when you change settings in game. MWO / FORUMS / SUPPORT & FEEDBACK / PATCH NOTES 1. Maybe my mind was playing illusions again or the drugs were just too strong. MWO ECM is the closest thing there was to that. I'd be in favor of ECM on all mechs IF it's fitting requirement were really forcing a compromise between ECM or firepower/heat management. " Simplified, yes, but still a good description. Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. Assault 'Mechs tons) are huge. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. It's better to invest those points. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. . In 2020 it was very beneficial on laggy PC + solid damage of 700+, many wins, and much fun killing mechs above 60t. However the latest edit is from before the change. Stealth armor and OP machine gun lights. I have to revoke my correction. If I stick him an ECM mech I can have him run around and give people an ECM bubble and if it's built like a traditional ECM spider with ER Large he can still. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. Your locust kills a. So a Clan medium mech can definitely field a larger ballistic weapon +. MASC is probably the single most valuable component in MWO, with how much better it makes your mech at changing direction to hide or evade fire. Well, there was a brief notice in the last Patch Notes regarding some problem with ECM: InnerSphereNews, on 15 October 2021 - 03:24 PM, said: Also, this patch includes reverting ECM stats to pre-August values. Long answer, expect omnipods with an ECM hard point only for mechs with ECM variations in the lore. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). ECM: +75% stealth. 3) Reduce the radar range of ECM. If the enemy mech you want to target has an ECM or is itself within 180m of an ECM your BAP does absolutely nothing. I just learned that jump jets and ECM are for now mutually exclusive technologies in the game. It technically DOES increase the range you can detect ECM mechs at, but that's due to the sensor range increases, which isn't exclusive to APs The ECM's Magic Jesus Field is based on sensor range, so 50% of 800M=400M, but 50% of 1200M=600M 50% is invalid, but can't remember what PGI chose; 70. 203 IS mechs: 40 lights 60 mediums 52 heavies 51 assaults Four lights can equip ECM, one behind a paywall. I mostly use my Viper "Medusa" for this role. Essentially it boosts radar coverage, locking and scan strength. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). Fox - ECM, 3 AMS, lazors -Fafnir 5- ECM + Stealth, 4 AC5 + 3 ML (yes, this stupid thing works really well). it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. In case of brawl/midrange situation, ecm actually quite a decent addition to any mech. mwo universe; support & feedback; off topic; mwo / forums / mechwarrior universe / general discussion / archive; 1. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. You'll cover your team with ECM, have enough speed to maneuver around, and a nice burn that will see you win a lot of trades. somethinganother? Then 2 nodes for the old 25% That said, if you were to focus on brawling, the ECM isn't worth it for the SHC with one exception: 3x SSRM6 and ECM makes a nasty anti-light and anti-smaller-medium platform, and is still technically a close range mech. Wolfhound Grinner for the MPL + ECM experience. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. BAP doesnt do anything to stealth directly, it affects ECM and stealth relies on a working ECM that is not being countered, also for mechs equipped with ECM and BAP, BAP will not counter at all, ECM overrules the BAP. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP / BATTLEMECHS; 1. The PPC can be replaced for a Large Pulse. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. They often serve as Scout 'Mechs or Striker Roles. Assassins dominate all other mechs at 40 tons. Try not to peek and shoot from the same place twice, one alpha from an assault and you're dead or legged. (don't freak out. Other BAP features gets overridden by the active ECM. There are a number of mechs with ECM Hardpoints (,too many hid it in their feet to keep it protected from torso shots or shoved it into an arm, making ecm',s low health counter meaningless. 4 Streak-6 (min. Locust Pirate's Bane and Commando 2D - these two pests can annoy people to death. Moebius Pi, on 17 April 2016 - 07:09 AM, said: Starter mechs I look less at "It will teach you skills through a finicky setup" and more "reliable, forgiving, lets you earn C-bills easily" unlike some folks who suggest stuff like Centurions etc. and some punchy 6 CERML for those 200m lrm dead range. 5 tons and occupies 2 critical slots. Compared to other Commandos, it has the greatest number of missile Hardpoints. 14%]). Heres a suggestion to information warfare/fixing ECM Give all mechs Seismic Sensor by default as a "Radar" Almost all mechs equip the module seismic sensor. The one type of target that the Streak-Shadowcat doesn't excel at fighting: Stealth armor mechs. ECM 4xSRM4 for close range combat. None of the mechs have jump jets. I use to feel that ecm would be a great upgrade to the Jenner-K since its very rarely utilized jenner chassis. Timberwolf (TBR-S) laservomit is a joy to play and very effective. it depends. There are several others but those are the mechs that work with me Edited by The Basilisk, 12 August 2017 - 05:19 AM. 86%]) Percentage of vote: 14. Who the heck is going to turn off their "missle shield" and "stealth mode" to let in a few ecms?Casual TBR-BH "Wubbidy Wub" (4xcLPL, TC1, ECM) + omniset. Bushwhacker X1, three torso mounts, and a narrow front profile. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. . Scout builds are also a rather specific thing, and most do incorporate ECM. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. All other mechs will have to make a choice between the defensive ECM or. Which Clan mech, in your opinion, is the best in the sniping role? I was thinking about a medium/heavy Clan mech with ECM and some laser / ballistic hardpoints for ER-Lasers and Gauss(es). Arctic Cheetah: Well, it's my favourite 'Mech. Ecm Clan Mech That Can Carry Gauss Started by eminus, Jan 21 2019 01:21 AM. What you SHOULD do to ECM, is make it delay the appearance of the dorito. Many of the most famous and popular designs are heavy 'Mechs. I am a huge fan of the Assassin, but it does play like a light mech. NARC and PPC hits disable stealth armour. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). Raven or Cicada. DFA - Death From Above; A form of attack whereby one 'Mech uses. That being said, the two classes I find the most difficult are lights and assaults. Clan ECM: Myst linx Kit fox Arctic Cheetah Shadow Cat Hellbringer IS ECM Locust Raven Spider Commando Griffon Cicada Cataphract Archer Atlas Cyclops I feel like I'm missing some. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. I mostly use my Viper "Medusa" for this role. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. 514 posts Posted 07 December 2012 - 09:24 AM. Enemy can lock you below 800m without any sensor range skill. Visit [ mechs ] to explore the 'Mech database. The mech must first have ECM to be able to equip Stealth Armor. Many of the most famous and popular designs are heavy 'Mechs. Once they reach the front line however, these monsters use their awesome weaponry to. ecm was a capellan/liao invention insofar as the systems in use at this point. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. 84%. Even for those who. 624 posts Posted 08 May 2014 - 12:50 AM. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. Here's my situation. It require line of sight to detect enemy unit. 3 Mechs with AMS = 160 missiles hit = 40 seconds to kill. smurfy-net. I grew up on the the table top game and of course loved it. Hero Locust and Hero Shadow Hawk on Reddit. 6) You are not always the scout. I like the information warfare. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. Pretty fast, solid range, and can be played as a backstabber or more of a supportive mech just following the herd. So the goal is to create a counter to light ECM mechs. Although I think there was a patch a while back that extended the range you can target an ECM mech and the 180-200 meter band is out of date on most websites. Essentially it boosts radar coverage, locking and scan strength. 222. It's the fastest clan light with all the xl options. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. . Ecm Mechs Started by Keisuke Nagisa, Dec 24 2012 04:51 PM You cannot reply to this topic;. Location Back in the MWO again and I digress; Posted 23 October 2014 - 11:40 AM. Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. Not too hot, so it can sustain it's rate of fire almost indefinitely. Clans: Exe, SHC, Kodiak Spirit Bear, and I believe the hero OrionIIC. The only way to break stealth on an enemy mech is NARC or PPC. I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. You need to be running an ECM mech. It also will cancel one enemy mech ECM within 150m. I'm very excited about Legendary mechs How about this for Legendary mechs: 0) Quarks/balancing as usual. Won't have quite the T-bolt's range. Only a uav would counter the wolf pack of ecms. 75(75% of Enemies Radar Distance or 200m) which meant that at 200m or below enemies could see you as if you didnt have ECM, the new base is 0. Also included with each pack is the new mini battle pass system driven by 'Mech XP. fixed bug where toggling engine up/down caused clan xl to change to IS xl. scr is capable of that. Hmm decisions, decisions. Might as well remove all ECM hardpoints and allow any mech to mount it, because its now significantly worse than BAP, CAP and TC1 which any mech can mount, and take into account that ECM is no longer a thing when rebalancing mechs. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. It is very mobile mech. The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. Both of those increase sensor range by 25%, and target information gathering speed by 25%. The MAD-IIC-D is a dangerous mech for its ECM capabilitys. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)Grimmechs has a decent list. At best you might stuff in an extra haft ton of ammo or add back a bit of the armor you shaved to get a certain fit or upgrade a small laser into a medium etc. Probably the biggest glass cannon in MWO but an effective one. Don't be afraid to leave the entire tree empty if you're moderately happy with your mech's stock speed and handling. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. MWO can not target any enemy mechs "hidden" by the ECM AOE. Are there more medium or heavy mechs in Battletech that has ECM, jump jets and decent firepower, but haven't been introduced to MWO yet, at the. That said, SHC can function well enough with ATM or LRM for mid-long range engagements, or with twin LPLas for long range poking. Head can be shaved for extra ammo. Here you can engage in 12-v-12 company-sized battles or 1-v-1 and 2-v-2 gladiatorial personal duels. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. It's the only Locust capable of using ECM and comes with a 190 XL engine (the maximum for this 'Mech) and Endo-Steel. .